Monthly Archives: March 2013

Media Enriched Prose: 3D of the Novel World

beanatarAvatar had a bland (at best) story, but was packed with enough special effects and eye candy to keep you rooted to your seat. OK, I admit I was trying to find all the scenes with blue alien boobs. 3D films aren’t exactly new to Hollywood, and even though they’re catching on, I doubt anyone will intentionally make an award winning masterpiece in 3D unless it has elves, robots, and/or blue alien boobs. It’s a gimmick, and the jury is still debating whether an extra dimension truly improves a film. It didn’t help Prometheus from becoming a beautiful but vapid film. And yet I confess I’m a sucker for technology. You could put the Home Shopping network in 3D and I’d watch. I’d be bored, but that 16-piece knife set is sticking right out at me!

Fiction is now available complete with companion CD’s of music you should listen to with each chapter. Some e-books are stocked full of pictures and video clips. Online novels exploit all sorts of features to tell the story. You can find animated e-books that bleed words onto the page, books entirely in html, books written on twitter, the list goes on. If there’s a way to add technology to prose, it’s been done, or soon will be. In some circumstances, leveraging technology makes complete sense. I love some of the new digital magazines; tapping a page to animate a picture or visit a link with more info offers a fantastic user experience. Take that, Johann Gutenberg! A cookbook where I can see a short video could help my cooking, though I’m still likely to burn the soufflé. There are new media novels so complex they have an entire cast of producers aside from a traditional story author.

Examine the graphic novel as a natural comparison. Using visualization, the author and artist work to enrich a story by bringing us details that might be a bit unwieldy if conveyed solely in prose. It’s not as if Batman has an overly complex plot – villain comes, batman punches him, Gotham is saved. But examine some of the more intricate stories like Arkham Asylum that delve into the heroes psyche. The art enhances the story by bringing the reader further into the experience. Graphic novels, even newer digital variants, embrace the essential form of author and artist telling a story, and the story is paramount.

With new media prose, it seems as if we’re aiming for something more. There’s a fundamental need to create that underlies the foundation of everyone with an artistic nature, which is how artists can build a career out of trash. But isn’t it all just a gimmick? With fiction, in any format, story is essential. You can add a soundtrack, HTML-5 rich visual presentation with fluid animations to flesh out your story, but if you can’t include basic story elements, you’ve failed. At the end of the day, no matter what media you choose to work in, story is essential. Characters are paramount. Plot pulls in your audience.

Regardless of what you write, or what hooks you use to pull in your audience, if the story isn’t something that can be explained with an elevator pitch, if the characters aren’t identifiable and realistic, then you’ve failed as an author to create a living work of fiction. All the flash and glam in the world can’t save your work. Though you could try adding some blue alien boobs. It may not help, but it couldn’t hurt.